Reverse Drury with Kokish Game Tries & Constructive Raises

Many players have adopted 2 way reverse Drury. While it is great to know about the 4 card support, giving up the 2Diamond response is costly when a simple relay can confirm or deny 4 card support. The treatment below uses a relay with Kokish game tries. This gives you the ability to play 2Diamond as natural or, as some prefer, as a constructive raise. The downside is it is a bit taxing on the memory and the opponents may interfere.

Reverse Drury with Kokish Game Tries & Constructive Raises

After a 3rd or 4th seat major suit opening, a 2Club response is Reverse Drury, an invitational raise of the major by the passed hand. The 2Club Drury bid can be made with 3 or more trump.

After a 2Club Drury limit raise, opener can sign off in 2 of the major or can bid 2Diamond which confirms a full opener and is an asking bid.

Over the 2Diamond asking bid, responder bids:

After: Pass - 1Spade - 2Club (Drury) - 2Diamond (Asking):

If opener needed help in clubs or hearts, then opener can sign off in 3Spade.

The same treatment can be used after a 2M response indicating an invitational hand 3 card trump support. The next step is a Kokish game try. Responder bids the lowest suit in which a help suit game try would be accepted.

Pass Pass 1Heart Pass
2Club* Pass 2Diamond** Pass
2Heart*** Pass 2Spade****

* Drury,** Asking, *** 3 trumps, **** Kokish game try.

Pass Pass 1Spade Pass
2Club Pass 2Diamond Pass
2Spade* Pass 2NT**

* 3 trumps, **Kokish game try

Short suit game tries can be used since Kokish covers the need for help suit game tries.

Pass Pass 1Heart Pass
2Club Pass 2Diamond Pass
2Heart Pass ?

3Club/Diamond are short suit game tries. 2NT is a short suit game try with a singleton spade and 2Spade is the Kokish Game Try.

Pass Pass 1Spade Pass
2Club Pass 2Diamond Pass
2Spade ?

3Club/Diamond/Heart are short suit game tries. 2NT is the Kokish Game Try.

A voluntary bid of 3M by opener is a trump suit game try.

For more advanced partnerships

The following treatment is recommended to allow the responder to show shortness in response to the 2Diamond asking bid. The shortness asking bids are similar to those used in Hardy Major Suit Raises.

If 1Spade is opened in 3rd or 4th seat, we have the luxury of showing an invitational hand with 3 trump and shortness.

After: Pass - 1Spade - 2Club (Drury) - 2Diamond (Asking)

Responses to 3Club are:

With 4 card support and no shortness, after the 2Diamond asking bid, responder will bid 3Club/Diamond/Heart to show the lowest suit in which a game try would be accepted. A 3Spade response shows a hand with 4+ trumps, no shortness, which would not accept a game try in any help suit.

So the advanced treatment after a Drury response to 1Spade - Pass - 1Spade - 2Club (Drury) - 2Diamond (Asking) is:

If hearts is the trump suit, a 2Spade response to the 2Diamond asking bid shows an unspecified singleton or void with 4 hearts. (It seems when hearts is the suit there is no response available to show 3 hearts and and singleton). The reason to treat 2Spade as splinter showing is to leave room to identify the splinter with a 2NT asking bid over 2Spade. Now shortness can be shown with 3Club, 3Diamond or 3Heart.

After: Pass - 1Heart - 2Club (Drury) - 2Diamond (Asking)

With 4 card support and no shortness, responder bids the lowest suit in which a help suit game try would be accepted. Note the shortness showing bids take precedence over showing a suit in which a help suit game try would be accepted.

After: Pass - 1Heart - 2Club (Drury) - 2Diamond (Asking):

The opener may elect to make a short suit game try rather than a Kokish game try.

1Spade - 2Club (Drury) - 3Club/Diamond/Heart are short suit game tries

1Heart - 2Club (Drury) - 2Spade/3Club/Diamond are short suit game tries

A double jump shift is a splinter bid:

1Spade - 2Club (Drury) - 4Club/Diamond/Heart are splinter bids

1Heart - 2Club (Drury) - 3Heart/4Club/Diamond are splinter bids

2Diamond Constructive Major Suit Raise by Passed Hand

2Diamond by the passed hand is a constructive raise showing a good 7-9 points with 3+ trump support. The goal here is to avoid inviting over 1M-2M if game is not a possibility, and to position for a penalty double over competition after 1M - 2Diamond - 2M.

Responder may elect to pull a penalty double with 4 card support and values concentrated in the major.

After a 2Diamond constructive raise, opener can sign off in 2 of the major, make a short suit game try or make a Kokish game try. A jump shift is a splinter.

After: 1Heart - 2Diamond (Constructive Raise):

After: 1Spade - 2Diamond (Constructive Raise):