Modified Two-way Stayman

(Grant Baze)

Modified Two-way Stayman replaces New Minor Forcing after a 1NT rebid by opener. MTWS is better in terms of sign off sequences, invitational sequences and forcing sequences. Additionally it has a few frills and benefits not seen with NMF. MTWS applies anytime opener bids 1 of a suit, responder bids 1 of a suit, and opener bids 1NT providing responder is not a passed hand. MTWS still applies if there is 1 level competition from the opponents.

There are 3 important features of MTWS.

Continuations after the forced relay to 2Diamond. The first possibility is there will be no continuation. Responder may have a poor hand with long diamonds.

If responder does not pass 2Diamond any bid they make is invitational (except for the obvious splinter to be discussed later). Opener may pass, accept the invitation by bidding game, or (in some cases) re-invite.

Example:

1Club Pass 1Spade Pass
1NT Pass 2Club* Pass
2Diamond**

*Relay to 2Diamond ** Forced Response

If responder next bids 2Heart, 2Spade, 2NT, 3Club, 3Diamond, 3Heart, or 3Spade, each of these bids are invitational.

The meaning of the invitational bids in this example are:

Continuations after the artificial 2Diamond game force to a 1NT rebid.

2Diamond usually shows a junkish game forcing hand, although it can be very strong without the suit lengths or suit quality to make a forcing jump. The 2Diamond bid is used to:

Jump rebids by Responder.

A jump rebid of 3Club is the end of the auction. Responder has some bad hand with lots of clubs. This is the only jump rebid that is not forcing. Jumps by responder in their own suit, opener's suit, or a lower ranking suit (other than clubs) are game forcing, "pure" and probably slammish. Responder's hand is unlimited, and they could have a hand with which they envision a grand slam. If opener's suit is diamonds, responder must have at least 5 card support for a jump into opener's diamonds; otherwise they would create a game force by bidding 2Diamond then supporting diamonds. If opener's suit is clubs, responder must go through the 2Diamond game force before they can support clubs, because an immediate jump into clubs is always a bad hand and the end of the auction.

Important Inferences:

Opener opens a minor; responder bids 1Spade, opener rebids 1NT, responder bids 2Heart. Opener has 14 HCP and four hearts; normally they would wonder if they should bid 3Heart or 4Heart. Using these methods, they must pass. If responder wanted to invite, they would have used the 2Club relay. The same reasoning applies if responder rebids his major suit. Opener is not allowed to raise.

Clarifications:

If the auction is 1Club - 1Diamond - 1NT, 2Diamond is still a game force. In this auction, if responder continues with 3Club or 3Diamond, they have interest in a minor suit contract, possibly a slam. If responder wanted out in diamonds, they would have used the 2Club relay. The use of this convention does not change the meaning of Reverses by responder. If the auction is 1Club - 1Heart - 1NT - 2Spade, responder has 5 or more hearts, presumably 4 spades, and a game force with likely slam interest.

Passed hand auctions:

When responder is a passed hand and opener has rebid 1NT, 2Club is still a relay to 2Diamond, and the entire structure applies. Even though responder is a passed hand they can still have invitational values. If the opening bid was 1Club, you can no longer play 2Club, but the opponents probably were not going to let you play it there anyway. After opener's rebid of 1NT, a rebid of 2Diamond by a passed hand can no longer be game forcing, because a passed hand cannot have a game force. In this case 2Diamond is natural and not invitational; it does, however, guarantee 5 cards in responder's first bid suit. If responder has bypassed a longer diamond suit to bid a 4 card major, or if they have 4 card support for opener's diamond suit and only a 4 card major, they would bid 2Club to force opener to bid 2Diamond and then pass.

Splinter sequences:

Because of the availability of the relay auction, responder has two ways in which to splinter after opener's rebid if 1NT. An immediate splinter is in support of opener's suit (think of your partner first). A relay followed by an unusual jump is a splinter in support of responder's own suit.

1Club - 1Heart - 1NT - 3Spade is a splinter raise of clubs. Responder has 1 spade, 4 hearts, 5 or more clubs and a game forcing hand. Responder is not necessarily interested in slam. They may be just describing their hand and warning partner that there may be a spade problem if the final contract is NT.

1Club Pass 1Heart Pass
1NT Pass 2Club Pass
2Diamond Pass 3Spade *

*3Spade shows 1 spade, 6 or more hearts, and a slammish hand.

If responder had no interest in slam they would bid 4Heart directly over 1NT. Note that responder can splinter in support of either their own suit or opener's suit. The difference is determined by whether they relay first or not.