Jump Reverse Rebids by Opener

This convention solves the opening bidder's problem of how to accurately describe a minimum 6-5 hand that has greater length in the lower-ranking suit. For example, if you're opener with Spade4 HeartKQJ93 DiamondAJ10765 Club4 you have a dilemma. If you open 1H, the best you can do is show 5-5 distribution by rebidding diamonds twice. If you instead open 1D, you can show your 6-5 pattern by rebidding 2H and 3H, but that creates a reverse auction that shows significantly more high-card strength.

The solution is to use the jump in the higher-ranking suit as natural, limited and non-forcing. With the hand above, you open 1D. Over partner's 1-level suit or notrump response, you rebid 3H to show a 6-5 hand with minimum high-card strength.

Opener's Rebids

The requirements for using a jump-reverse are:

Jump-Reverse Auctions

Typical jump-reverse auctions that carry this meaning include:

1Club Pass 1Heart Pass
3Diamond

1Heart Pass 1NT Pass
3Spade

1Diamond Pass 1Spade Pass
3Heart

1Club 1Heart 1Spade Pass
3Diamond

1Club Pass Pass 1Spade
3Heart

Note that you do not use the jump if partner's response leaves you room to show your second suit at the 1-level. If you open 1D with SpadeAK874 HeartVoid DiamondQJ10863 ClubK4 and partner responds 1H, a jump to 2S should be a strong jump shift (19+ pts.). With the hand above, you can show your pattern and minimum values by simply rebidding 1S and then 2S.

Note also that you do not promise 6-5 distribution if you jump after partner has made a negative double. After the auction 1C by you -- (1S overcall) -- Double by partner, your jump to 3D or 3H would be a simple value bid, promising at least 4-card support and invitational strength.

Most pairs who play this convention choose not to apply it if partner makes a 2/1 response, especially in a 2/1 forcing-to-game system. After 1D by you -- 2C by partner, it's best to rebid only 2H with SpadeA HeartQJ976 DiamondA109864 Club4. This saves space and allows you to use a jump to 3H here as a splinter (good club support, singleton heart, big hand).

Responder's Rebids

Opener's jump-reverse is not forcing. Responder can pass or take a sign-off preference back to opener's first suit if he has no interest in game. In general, it's assumed that opener has given a complete description of his hand, so it's up to responder to place the contract.

Responder should evaluate his holdings in opener's suits and stretch to bid game if he has fitting cards. Based on the Losing Trick Count, opener will usually have a hand with 4 (possibly 5) losers. Responder should bid a major-suit game if he has a fit and can cover 1.5-2 of opener's losers. He should bid a minor-suit game if he has a fit and can cover 2.5-3 of opener's losers.

After the auction 1C - 1S - 3H the meanings of responder's rebids are:

Summary

This convention can be a very valuable addition to almost any Standard American-based system. It's especially effective in finding short-point games and slams, and can have preemptive value. Using the jump-reverse as non-forcing does not require you to give up any other meanings, as the jump is an otherwise idle bid. If opener has a very strong high-card hand, there's no need to jump -- he can still show his 6-5 distribution by making a forcing 2-level reverse and then rebidding his second suit.

The main disadvantage is that although the jump rebid gives a close-to-perfect description of opener's hand, it takes the auction very high, very fast. If responder has a weak, non-fitting hand with shortness in opener's second suit, the auction will be propelled to the 4-level when he's forced to take a preference back to the first suit. To make best use of this convention (and avoid disasters), opener and responder must have advanced hand-evaluation skills and exercise good judgment.