The Crossruff

This form of trump play is made when there is a 4-4 or 5-4 trump fit (occasionally 5-3) and each hand is short in a different suit.

There are two important features:

1. Cash your winners in side suits before embarking on the crossruff. If you don't do this, there is a danger that one defender (who cannot overruff) will discard your side suits and trump them later.

2. When planning the crossruff, count your winners (rather than normal losers at suit contracts). Sometimes you should count both ways.

Hand 1

North Spade6 heartKJ8 Diamond853 ClubAT8532

South SpadeAQ94 heartAQT75 DiamondK976 Clubvoid

Contract: 4heart Opening Lead: 9 of clubs

Analysis: The 9 of clubs lead (passive) suggests that the spade finesse won't succeed. Winners are two aces and five trumps which is only seven tricks. So we must separate the trumps and the only danger is an overruff.

The Play: Win the Ace of clubs discarding a diamond. Trump a club with the 5 of hearts. Cash the Ace of spades and ruff a spade with the 8 of hearts. Next ruff a club with the 7 of hearts. If not overruffed you are home as the rest of the hearts cannot be overruffed. So you now make two aces, five trumps from your hand and three trumps from dummy. That totals ten tricks.

Hand 2:

North SpadeKQ4 heart5 DiamondQ7432 ClubAQT3

South Spade862 heartAKJ62Diamondvoid ClubKJ876

Contract: 5Club Lead: 10 of diamonds.

Analysis: When dummy came down declarer saw a typical crossruff situation: lots of trumps in both hands and short suits in both hands. Side winners were the AK of hearts and nine more tricks were needed. The problem is that five diamonds can be ruffed in hand but only three hearts in dummy. So a spade trick must be established.

The Play: After trumping the opening lead, South should lead a small spade towards dummy. East took the trick with the Ace of spades and returned a trump. The 6 held, and West showed out. Also East could not overruff dummy's AQ10 of clubs. Declarer now cashed the Ace and King of hearts discarding a small spade, and then cashed the King of spades. Now he got the crossruff rolling. Declarer took two hearts, one spade and eight trump tricks for a total of eleven.

There are no absolutes in bridge. here is an exception:

Hand 3:

North Spade7 heartKT752 DiamondK43 Club763

South SpadeA62 heartAQ643 Diamond92 ClubAK5

Contract: 6heart Lead: King of spades.

Analysis: There are ten tricks off the top and you have a typical crossruff situation. But you only need to ruff two spades in dummy and two diamonds in hand. Cashing side winners is too dangerous as you cannot risk a ruff.

The Play: Take the Ace of spades and with ten trumps you can afford to pull all the trumps (even if three are in one hand). Now you go ahead with your crossruff.

Hand 4:

North SpadeA74 heartJT87 Diamond9 ClubKQ742

South Spade3 heartAKQ965 DiamondAQ42 Club85

Contract: 6heart Lead: King of spades.

Analysis: On hands that look like a crossruff, you first count your winners.

You have eight, plus one by establishing a club trick. You can pick up the extra three tricks by ruffing three diamonds in dummy. But you also need safe entries to your hand as well as establishing clubs and drawing trumps. Correct timing and order of play are vital. If you start off by trumping a spade then leading the Ace of diamonds and ruffing a diamond you will end up in dummy with no more spades to lead while you have diamonds in your hand to trump. And you don't want to use up a trump as an entry.

The Play: So don't start trumping spades first. Take the Ace of spades and lead a diamond to the Ace and start ruffing diamonds first. The play will go: Ace of spades, Ace of diamonds, 2 of diamonds ruffed with the 7 of hearts. Then the four of spades ruffed with the 5 of hearts, the diamond four ruffed by the 8 of hearts, 7 of spades ruffed with the 6 of hearts and the Queen of diamonds ruffed by the 10 of hearts. The crossruff is now completed. The Jack of hearts is overtaken with the heart Ace and trumps are drawn. Now lose a club and you have twelve tricks.

Hand 5:

NorthSpadeQJ85 heartK DiamondA7542 Club732

South SpadeAK96 heartA7543 Diamond3 ClubAK5

Contract: 6Spade Lead: Queen of hearts

Analysis: The lead indicates length and there is a strong danger that a third heard trumped with the 5 could be overruffed. Can this be avoided?

The Play: Declarer won the first trick in dummy with the King of hearts and went to hand with the King of clubs. He then cashed the Ace of hearts discarding a club. Next he cashed the Ace of diamonds and ruffed a diamond with the 6 of spades. He cashed the Ace of clubs and ruffed a club with the 5 of spades. Now he is home as he can continue crossruffing. The only trick he can lose is the spade 10.

Hand 6:

North SpadeQJ84 heartK942 DiamondAK63 Club6

South SpadeAT975 heartT DiamondJ42 ClubAT84

Contract: 4Spade (West opened 1Club) Lead: King of clubs

Analysis: West's opening bid marks him with most of the high cards. The King of hearts seems to be a working card. So there are four top tricks and we need six more crossruffing tricks. The trouble is that West will have the King of spades and his spade return will leave you with only two trumps in dummy to ruff three losing clubs.

The Play: South took the Ace of clubs and immediately led a heart. West rose with the Ace of hearts and returned a heart. South discarded the 2 of diamonds. he now took the usual precaution of cashing the Ace and King of diamonds and before anything bad happened. he now began the crossruff by trumping a heart with the 5 of spades and a club with the 4 of spades. he trumped another heart with the 7 of spades and another club with the 8 of spades. he then trumped a diamond with the 9 of spades, but was overruffed by the King of spades. But now declarer had eleven tricks!

Hand 7:

North SpadeA974 heartAT53 DiamondK8 ClubA74

South SpadeK2 heartKJ86 DiamondA973 ClubKQ8

Contract: 6heart Lead: Jack of clubs

The Play: You should not even try to guess who has the Queen of hearts. Bang down the Ace and King of hearts. Then go about your business. Cash the clubs, cash the top spades and diamonds then crossruff. Let them have the Queen of hearts, as you can never take fewer than twelve tricks. Even if the Queen of hearts falls doubleton, you still need to ruff two spades and two diamonds.